"To construct or not to construct…
that is the question…
whether it is nobler in the mind
to wait for others to model
or lacking the patience thereof
to venture forth and discover for
one’s self…"
That ignoble introduction aside, any discussion on the use
of constructivist pedagogy in an IT environment requires at
the outset: (a) a clear understanding of what is meant by
a constructivist pedagogy, (b) an awareness of the unique
opportunities available within one’s institutional IT
environment—or what Jonassen (Doolittle, 1999) characterised
as “the constructivist e-learning environment”,
and (c) practical strategies which reflect/model the discovery
approach to learning.
Constructivist Pedagogy
What than are the features of this pedagogy in an IT environment?
To answer, it must first be noted that whatever one’s
constructivist orientation (i.e. Social, Cognitive, or Radical),
there is an now a general theoretical and practical consensus
as to what factors must hold if learning as discovery is to
take place (Doolittle, 1999). Constructivist pedagogy then
requires the following:
- presentation of an authentic and real-world environment
- provisions for social negotiation and mediation
- content and skills that appear to be relevant
- prior knowledge of the learner fitting within the new
content and skills to be acquired
- formative assessment that serves to direct future learning
- encouragement of the learner to self-regulate, self-meditate
and be self-aware
- adoption by teachers of a ‘guide on the side’
role and image as opposed to ‘the sage on stage’
- prevalence of multiple perspectives and representations
of content in every activity
The Constructivist Learning Environment (CLE)
Having assessed the extent to which one’s constructivist
pedagogy reflects the above factors, one must also determine
to what degree one’s institutional online learning environment
supports constructivist meaning making. Several models have
been advanced and reviewed, notably Perkins and Jonassen,
to guide such assessment and are worth reading for their theoretical
perspective (Seng & Heng, 2002). With respect to practical
strategies and their application, however, this paper makes
several assumptions with respect to current platforms1 and
their ability to support a constructivist pedagogy. Namely,
does your platform:
- allow for the uploading of support materials like cases,
projects, problems and scenarios that can be used to facilitate
and direct student inquiry;
- support information resources like access to web resources,
library resources and Knowledge Management databases that
assist students to research, understand, respond to and
solve problems;
- provide conversation and collaboration tools like chats,
forums and virtual classrooms to assist students in the
sharing, exploring and refining of their understanding of
content;
- enable the formation of groups with their own access privileges,
communication and presentation tools?
CLE Strategies
Given that the above conditions have been satisfied, and
consistent with good classroom pedagogy, creating an online
constructivist environment begins with establishing an online
climate which (a) engages the learner, (b) provides a context
for the type of learning that is to take place, (c) provides
real world situations, and (d) outlines the support structures
available to the learner throughout the his/her explorations.
The examples which follow2 are some suggested approaches towards
utilising one’s own CLE.
- Ice-breakers
Forums can be created in which members of the class or
those assigned to groups introduce themselves and provide
a brief overview of their special interests in taking
the course. Built into the course module could be follow-ups
at mid-term and at the end of term. These new threads
would require responses to guided inquiry (be it on the
part of the teacher or an assigned student/s) with respect
to problems encountered, new issues raised, solutions
found, suggestions for further research, etc.
- Supporting Chapters in Textbooks
This strategy involves building upon materials within
assigned course textbook chapters. Here, students can
be asked to submit a report on one to three content-related
websites—previously researched by the instructor.
Depending upon one’s constructivist orientation,
students can also be directed to find other sites related
to upcoming chapters. Guidance for these activities could
be structured as a series of questions that require them
to describe and evaluate sites. For example:
- How does each site enhance understanding of the assigned
chapter content?
- How might each site be improved?
- Explain why the site contributes (or does not) to
the development of the assigned topic and or the discipline
in general.
- Using Case Studies
Cases, which are best conceived as short compelling descriptions
related to a specific situation or set of facts, are created
and placed in an online module. Students, either individually
or in groups, can be asked to generate their own questions
on a specific case or respond to questions by the instructor.
The questions and answers can then be featured in the
synchronous or asynchronous tools (i.e. a forum, a chat
room or a virtual classroom) available within the online
learning environment.
- Role-playing and Simulations
While this type of activity lends itself more readily
to subject areas like human resources, business, international
relations economics, history and foreign languages, creative
applications can also be generated in the hard sciences.
This type of activity requires careful thinking on the
part of the teacher to ensure that the roles are realistic
and relevant. Role-playing can be as simple as interviewer
and interviewee, to as complex as responding to a country’s
water (or economic-political) strategy by various levels
of government officials.
- Scenarios and Asynchronous Activities
Scenarios are a means of presenting real situations
and are best used in activities that require the planning
of processes and procedures. Such scenarios can be used
to stimulate analysis and support imaginative responses
on the part of students as to how they would respond given
a similar situation. Responses can be made within asynchronous
discussion threads or synchronous forums like the chat
room or the virtual classroom.
To conclude, a constructivist practitioner in an online
environment will face many challenges, many of which ironically,
will require the same characteristics of self-regulation,
self-mediation and self-awareness demanded of the online learner.
Perhaps most challenging of all is to remember that “technology
is better used as a tool and intellectual partner that can
expand the ways that learners think—not just [a means]
to cram his/her head with more information” (Jonassen,
2001).
References
Doolittle, P. (1999, October). Constructivism and Online
Education. Fort Wayne, IN: Online Conference on Teaching
Online in Higher Education.
Ko, S. & Rossen, S. (2001). Teaching Online: A Practical
Guide. Boston: Houghton Mifflin.
Johanssen, D.H. (2001, 31 January). ‘Interview with
elearningpost’. [Electronic Citation]. http://elearningpost.com/elthemes/jonassen.asp.
(Accessed: 11/Nov/2002).
Seng, C.T. & Heng, D. (2002). ‘Beyond Information
Pumping: Creating a Constructivist E-Learning Environment’. Educational Technology, Sept-Oct, 43–62.
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