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One of the fundamental drawbacks of teaching
large classes is the reduced opportunity for
discussion and interaction with students (Hodson
et al., 2002; Nicol & Boyle, 2003). This is a
result of several interrelated issues including:
students being afraid to speak up in front of so
many people, making sure everybody can hear
the discussion, and keeping attention up and noise
(chatter) levels down. These issues are familiar
to NUS lecturers and periodically, ideas on how
to overcome them are proposed (Yong, 2005; Ng,
2006). One potential resolution is the use of an
electronic classroom response system, known as
the Classroom Performance System (CPS), that
employs wireless handsets provided to individual
students or small groups so that they can respond
instantaneously to questions posed by the lecturer
(Nicol & Boyle, 2003; Beatty et al., 2006). Results
are provided in graph format using software that
is compatible with Microsoft PowerPoint (http://www.cit.nus.edu.sg/response/). The advantages of this system include high student participation,
anonymity (even shy students can have their ‘say’)
and immediate feedback for both lecturer and
student (when the results and correct answers are
displayed).
I regularly use quizzes, activities and games (QAG)
in small group teaching (Todd, 2005; Todd, 2007)
but to date, have been unable to conduct any sort of
competition with large classes in a lecture theatre.
Conducting QAG in large classes is hampered by
problems such as difficulty in organising workable
teams, discerning which student responds first
(e.g. when conducting ‘first correct answer’ type
of quizzes), and ensuring all members of a team are
involved. I hoped CPS would help me overcome
these issues as it automatically records answers
and all students should have an opportunity to participate. Projected educational outcomes
include increased interaction, higher levels of
participation, topic revision and greater general
interest in the lecture by making it more fun.
The participating class was LSM1103 “Biodiversity”, a large (315 students) first-year
introductory module. As the assigned lecture
theatre had three seating sections where the two
side blocks comprised approximately the same
number of seats as the centre block, I created two
large teams: the centre block (team name ‘The
middle way’) versus the two side blocks (team name ‘On the side’). The 100 CPS handsets provided
by the NUS Centre for Instructional Technology
(CIT) were equally divided between the two teams
so that the units were shared among (more or less)
groups of three students. The technology seemed
to appeal to students and they quickly learnt how
to use the handsets.
The CPS software was reasonably easy to operate,
with the software’s onscreen buttons appearing
below the PowerPoint slides. The greatest problem
I faced using the CPS to conduct team-based
quizzes was that it will not allow the creation
of teams! When I posed a question with three
possible correct answers (e.g. A, B or C), there
was no way to display the number (or percentage)
of correct answers each team gave. As each
handset unit was numbered, I was expecting to
be able to instruct the programme that units 1 to
50 would be team X and 51 to 100 would be team
Y. However, the CPS is designed to facilitate
feedback from the whole class, not subdivisions,
and therefore it will only display a results graph
for the entire class. I had to ‘shoehorn’ the system
to my needs by explaining to the students that for
the same question, one team was to answer A, B or C, whereas the other had to answer D, E or F. Figures 1 and 2 show two examples of the slides.

Figure 1. Example of the slide with questions for team
‘The middle way’

Figure 2. Example of the slide with questions for team
‘On the side’
This approach worked, but was far from ideal as
both the students and myself had to concentrate
on the scoring system. During the next lecture, I
simplified the structure to ‘true or false’ so that
for team ‘The middle way’, true was ‘A’ and false
was ‘B’, whereas for team ‘On the side’, true
was ‘C’ and false was ‘D’. As this was a more
effective arrangement, I used it for the final two
lectures. Of course, this arrangement still gave
one team the opportunity to sabotage the other.
For instance, based on the ‘true or false’ example
(and imagine ‘true’ was the correct answer),
members of team ‘On the side’ could press ‘B’ and
therefore boost the number of incorrect responses
registered for team ‘The middle way’. Although
such manipulation was generally easy to detect
(i.e. there were no longer 50 responses from each
team), there was nothing that could be done to
fix the problem except to ask the students to play
fair. Fortunately, my class only identified (and
exploited) this loophole in the fourth and last
lecture, to much hilarity!
There were two steps to getting the results up on
screen. The first was to ensure that the entire class
had entered their answers, and I found a 5-second
countdown helped speed things up. As each unit is
numbered, it is possible to identify those who have
yet to respond and encourage them with a comment
like “come on number 18, you can do it!” After
the students have done their part, the system takes
between 5–10 seconds to register and present the
results of all 100 units, which can feel slow when
the quiz is meant to be rapid fire. The time can be
filled by a routine remark such as: “So, what was
the right answer?”—wait for students to shout out
their responses—“Yes, that’s right, now let’s see which team has the most correct responses”, by
which time the graph should have appeared.
Although students responded well to seeing their
team win a point, true team spirit was difficult to
cultivate. This is perhaps unsurprising with more
than 150 members to a team and the competition
running over just four lectures. Being such a
large class, many students had to leave relatively
early for other lectures. Whereas some might have
felt compelled to stay if my lecture ran slightly
over time, I found out during the first quiz that
they had no qualms leaving during QAG, and I
had to make sure there was enough time to finish
in subsequent classes. Due to the large class size,
it was also hard to ensure all students had put
their notes away before we started, but the fact
that they had to respond to the questions quickly
resolved this particular obstacle.
Overall, the majority of students seemed to
appreciate the quizzes as a break from my regular lecturing. Apart from the issues raised earlier,
there were no major hiccups and all the handsets
were returned without having to have them signed
in and out. It is worth noting that although it
would have been ideal if each student had a unit to
ensure total participation, it would be logistically
challenging to distribute and collect them. Each
team won two quizzes, an equanimous finish,
and after the last quiz I used the CPS to ask the
following three feedback questions:

Figure 3. Feedback questions on QAG
The responses to these questions appear
encouraging in that the quizzes were not too easy
and helped most students remember information
from the lectures. This latter point is supported by
comments in the official Student Feedback Report,
such as QAG was “…a good method of helping
students to remember the content of the current
lecture as well as recap the content from previous
lectures.” and “I think the idea of having quizzes
is great, it makes me recall facts I would have
otherwise forgotten...makes learning fun, which
is always good.” I could have asked whether the
QAG helped students understand the subject, but past experience (Todd, 2005; Todd, 2007) suggests
that such quizzes are best used as revision tools,
and that one should not expect too much in terms
of higher learning. Unfortunately, I did not have
the opportunity to interview individual students to
determine why only 56.5% replied “yes” to “Did
you enjoy the quizzes?”
In conclusion, although I think the CPS has a
future role to play in large class QAG, I would be
reluctant to use it again until it is easier to present
the results for individual teams.
References
Beatty, I.D.; Gerace, W.J.; Leonard, W.J. & Dufresne, R.J.
(2006). Designing effective questions for classroom
response system teaching. American Journal of Physics Vol.
74, pp. 31–39.
Hodson, P., Saunders, D. & Stubbs, G. (2002). Computerassisted
assessment: Staff viewpoints on its introduction
within a new university. Innovations in Education and
Teaching International, Vol. 39, pp.145–152.
Ng, K.L. (2006). Improving interactive teaching in large
classes. Experiments in Pedagogy: Selected papers from
PDP-T Programme, Centre for Development of Teaching & Learning, National University of Singapore Vol. 1, pp.
19–24.
Nicol, D.J. & Boyle, J.T. (2003). Peer instruction versus classwide
discussion in large classes: A comparison of two
interaction methods in the wired classroom. Studies in
Higher Education Vol. 28, pp. 457–473.
Todd, P.A. (2005). Conf lict in the classroom: Motivating students
via team competition. Proceedings of the International
Conference for Education, Vol. 1, pp. 422–427.
Todd, P.A. (2007). Using quizzes, activities and games (QAG)
to engage and motivate biology students. Experiments in
Pedagogy: Selected papers from PDP-T Programme Volume
2, Centre for Development of Teaching & Learning, National
University of Singapore, pp. 61–69.
Yong, L. (2005). Demonstrations as effective teaching aides in
large classes. Ideas on Teaching, Vol. 3, pp. 62–63.
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