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The metaphor ‘island’ is for the scope of a discipline. In
an island there would always be
things to explore, beyond ‘what one knows’, or the plot one
occupies. ‘Island’ also reflects the context of that discipline,
as the ever-present backdrop of the knowledge content, giving the content
a discipline-specific meaning. In such an island, ‘what one knows’
has to grow slowly bit by bit, in little strands and small lumps, never
in long leaps or large chunks. This construction process always has to
be associated with the multitudes of contextual facets the knowledge is
associated with. This process also requires active involvement by the
learner who has to constantly keep the contexts in view to ensure that
each piece of knowledge is meaningfully associated with the rest of the
knowledge.
Along this line of thinking, the idea of the ‘Virtual Island’
was born. Virtual Island, as a concept, is a pedagogical strategy that
is based on the belief that context-to-content connections of an integrated
knowledge-structure would effectively facilitate the learning process.
As a physical entity, it is a computer-based interconnected knowledge
system wherein each connection is a context-to-content reference. The
contexts in the physical system would be expressed visually where possible.
For example, a silo will appear like a real silo with its accessories
and supporting structures, not like the isolated abstract shell that usually
appears in typical lecture notes. References to the silo and its accessories
and supporting structures are made in the content covered in a variety
of modules. Multiple references of this nature would ensure integration
of the knowledge of anyone exploring the Virtual Island.
An implementation of the Virtual Island is currently being attempted
at the Department of Civil Engineering with full support of the Head of
the Department. A departmental committee oversees the developmental effort
with technical support from a departmental IT support facility and the
Engineering CITA.
In this implementation the entire collection of contexts referred to
in the very first level of connections represents a civil engineering
infrastructure system named ‘Virtual Island’. The connections
of the second level would typically refer to a context of a specific item
of the infrastructure system, such as a building, a bridge, or a traffic
network. As the chain of diverging connections progress away from the
Virtual Island, the contexts would become more specific with references
to items (e.g. reinforcing bar), happenings (e.g. hydraulic jump), concepts
(e.g. Mises stress), or explanations (e.g. for eigen value). Although
all connections can be traced back to the Virtual Island there would also
be numerous cross-connections across modules and subject domains. For
example a context in a geomechanics module may have a reference to a concept
covered under a numerical-methods module, or alternatively, a context
of a mathematical process may have a reference to a description presented
in an engineering design module.
The fundamental strength of the Virtual Island concept as a practicable
strategy lies in its flexibility. It allows multiple and even contradictory
interpretations of a context. For example, the same column of a building
may be interpreted as a steel column and a reinforced concrete column,
with both interpretations co-existing in the Virtual Island. Another strength
is the synergetic growth of potential value of the knowledge base with
each added cross-connection. There is no minimum threshold coverage for
a Virtual Island implementation to become useful as an educational tool.
Even small-scale developments can be useful on their own.
One can expect students to benefit from the Virtual Island in various
ways depending on the nature of activity they would engage themselves
with. Participation in developing knowledge components of Virtual Island
would provide a strong foundation on the diverse nature of cross-connections
and a deep appreciation of contexts in engineering work. Studying of theoretical
constructs or design methodologies using Virtual Island will be an enriching
experience because the visual processes of Virtual Island would complement
the verbal/symbolic processes of the conventional teaching methods. In
particular, students who have latent visual skills are expected to benefit
immensely from Virtual Island. Engagement in any development activity
related to Virtual Island will strengthen IT skills of students thereby
widening their career prospects.
The construction of the Virtual Island is slowly but steadily progressing.
Hopefully one day it will cover virtually the whole knowledge scope of
the undergraduate civil engineering programme.
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