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The design and development of good multimedia courseware is a considerable
undertaking and should not be entered into casually. Typically, a team
effort is required as multimedia courseware design and development involves
pulling together knowledge of content, technology, pedagogy, and human
factors/user interface design in a harmonious and powerful way. Good content
design requires critical appraisal of the state of knowledge in a domain
by an instructor. Good interaction design requires creative ways of envisioning
learning tasks and activities. Personnel costs are an important component
of total development costs, and much of the work is, of necessity, iterative
in nature. In view of this, a strong and sustained commitment by management
at all levels is essential for the initiative to succeed.
Apart from management-level commitment, we emphasize that technology
alone cannot replace or substitute for the discursive and experiential
interactions a student normally gains by face-to-face interaction with
a teacher. Hence, the creation of a broader social context of learning
into which the use of multimedia courseware is embedded is of critical
importance. Students also need to learn to assess and reflect upon the
credibility of the information and knowledge presented via the courseware.
They must be engaged in learning tasks and activities that go beyond the
scope and boundaries of the multimedia courseware.
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